Use this skill when working with procedural generation in Unreal Engine: PCG framework, ProceduralMesh, instanced mesh, HISM, spline, runtime mesh, noise, terrain generation, or dungeon generation. See references/pcg-node-reference.md for PCG node types and references/procedural-mesh-patterns.md for mesh generation patterns. For physics on procedural geometry, see ue-physics-collision.
$npx -y skills add quodsoler/unreal-engine-skills --skill ue-procedural-generationInstalls into the current project.
Run `npx skills use "https://github.com/quodsoler/unreal-engine-skills" --skill "quodsoler/unreal-engine-skills/ue-procedural-generation"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/quodsoler/unreal-engine-skills" that are relevant to the current task. Run `npx skills add "https://github.com/quodsoler/unreal-engine-skills"` and select the relevant skills, then follow their instructions.