Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.
$npx -y skills add scottstts/threejs-awesome-graphics-agent-skills --skill threejs-exposure-color-gradingInstalls into the current project.
Run `npx skills use "https://github.com/scottstts/threejs-awesome-graphics-agent-skills" --skill "scottstts/threejs-awesome-graphics-agent-skills/threejs-exposure-color-grading"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/scottstts/threejs-awesome-graphics-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/scottstts/threejs-awesome-graphics-agent-skills"` and select the relevant skills, then follow their instructions.