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scottstts/threejs-awesome-graphics-agent-skills

24 skills

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$npx skills add scottstts/threejs-awesome-graphics-agent-skills
SkillInstalls
threejs-atmosphere-aerial-perspectiveImplement physically motivated sky and aerial-perspective systems in Three.js.—threejs-bloomImplement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material…—threejs-camera-directionDirect advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs,…—threejs-exposure-color-gradingBuild a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure,…—threejs-image-pipelineBuild a deliberate final-image pipeline for advanced Three.js scenes.—threejs-parallax-occlusion-mappingBuild silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL.—threejs-precipitation-surfacesBuild coupled precipitation and affected surfaces in Three.js.—threejs-procedural-animationBuild advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow…—threejs-procedural-architectureBuild authored procedural buildings and architectural kits in Three.js.—threejs-procedural-fieldsBuild coherent procedural scalar and vector fields for Three.js materials and geometry.—threejs-procedural-geometryBuild production procedural mesh systems in Three.js. Use for complete hard-surface object assemblies, tilted shell lofts, UV-owned apertures, sculpted rail…—threejs-procedural-materialsAuthor production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model…—threejs-procedural-planetsAuthor procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic…—threejs-procedural-vegetationGenerate authored procedural trees, grass, ivy, and vegetation in Three.js.—threejs-procedural-vfxAuthor production real-time VFX in Three.js. Use for ship-conforming reentry plasma, generated capsule wakes, instanced analytic sparks, timed dissolving…—threejs-raymarched-space-effectsBuild raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormholes, curved-ray integration, procedural star fields,…—threejs-screen-space-ambient-occlusionImplement a production GTAO path in Three.js. Use for half-resolution horizon sampling, reversed-depth reconstruction, bent-normal encoding, full-resolution…—threejs-shadow-systemsImplement stable, scalable directional-shadow systems for Three.js.—threejs-skill-routerRoute ambitious Three.js graphics work to the smallest expert skill set.—threejs-spectral-oceanBuild large procedural oceans in Three.js from directional wave spectra.—threejs-temporal-surfacesBuild view-aligned and screen-space surface effects in Three.js.—threejs-visual-validationValidate advanced Three.js graphics as authored systems rather than subjective screenshots.—threejs-volumetric-cloudsImplement volumetric cloud systems in Three.js. Use for weather-driven density, bounded raymarching, shape/detail erosion, vertical profiles, lighting cones,…—threejs-water-opticsBuild production analytic and bounded water in Three.js. Use for shared multi-wave displacement and normals, bounded RGBA heightfield pool simulation, local…—