$npx -y skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-visual-validationValidate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagnostics, no-post baselines, seed sweeps, camera-scale tests, temporal stability checks, GPU budgets, and regression evidence for pro
| 1 | # Visual Validation |
| 2 | |
| 3 | Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence. |
| 4 | |
| 5 | ## Validation sequence |
| 6 | |
| 7 | 1. Freeze deterministic inputs. |
| 8 | 2. Capture the no-post baseline. |
| 9 | 3. Capture system-specific diagnostic views. |
| 10 | 4. Test the intended camera-distance envelope. |
| 11 | 5. Sweep representative seeds and parameter extremes. |
| 12 | 6. Test motion and temporal stability. |
| 13 | 7. Record image, geometry, memory, and timing budgets. |
| 14 | 8. Keep a small regression set tied to visual invariants. |
| 15 | |
| 16 | Read [references/graphics-validation-protocol.md](references/graphics-validation-protocol.md) |
| 17 | for visual contracts, required inspection controls, mechanism-specific |
| 18 | evidence, temporal checks, budgets, and explicit rejection criteria. |
| 19 | |
| 20 | ## Required evidence |
| 21 | |
| 22 | - fixed camera and seed manifest; |
| 23 | - final and no-post captures; |
| 24 | - field/pass diagnostic mosaic; |
| 25 | - near, design, and far camera views; |
| 26 | - at least one stress seed; |
| 27 | - frame-time and render-target inventory; |
| 28 | - written invariants and known compromises. |
| 29 | |
| 30 | ## Failure conditions |
| 31 | |
| 32 | - approval relies on a single frame; |
| 33 | - post-processing cannot be disabled per pass; |
| 34 | - random seeds are not reproducible; |
| 35 | - GPU time is inferred only from CPU frame time; |
| 36 | - temporal artifacts are judged from still images; |
| 37 | - comparison thresholds ignore intentional stochastic pixels without stabilizing them. |
| 38 | |
| 39 | ## Routing boundary |
| 40 | |
| 41 | This skill evaluates an implementation; it does not supply the implementation |
| 42 | mechanism. Load the subject or image-effect skill first, then use this protocol |
| 43 | to decide whether the result is acceptable. |