Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, lava and emissive surfaces, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.
$npx -y skills add scottstts/threejs-awesome-graphics-agent-skills --skill threejs-procedural-materialsInstalls into the current project.
Run `npx skills use "https://github.com/scottstts/threejs-awesome-graphics-agent-skills" --skill "scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-materials"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/scottstts/threejs-awesome-graphics-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/scottstts/threejs-awesome-graphics-agent-skills"` and select the relevant skills, then follow their instructions.