Build production procedural mesh systems in Three.js. Use for complete hard-surface object assemblies, tilted shell lofts, UV-owned apertures, sculpted rail and frame profiles, oriented branch rings, semantic mesh writers, deliberate skins and caps, fin lofts, custom normals, material slots, instancing decisions, and close-inspection geometry budgets.
$npx -y skills add scottstts/threejs-awesome-graphics-agent-skills --skill threejs-procedural-geometryInstalls into the current project.
Run `npx skills use "https://github.com/scottstts/threejs-awesome-graphics-agent-skills" --skill "scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-geometry"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/scottstts/threejs-awesome-graphics-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/scottstts/threejs-awesome-graphics-agent-skills"` and select the relevant skills, then follow their instructions.