Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, altitude LOD, and bodies that must hold up from orbit through close approach.
$npx -y skills add scottstts/threejs-awesome-graphics-agent-skills --skill threejs-procedural-planetsInstalls into the current project.
Run `npx skills use "https://github.com/scottstts/threejs-awesome-graphics-agent-skills" --skill "scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-planets"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/scottstts/threejs-awesome-graphics-agent-skills" that are relevant to the current task. Run `npx skills add "https://github.com/scottstts/threejs-awesome-graphics-agent-skills"` and select the relevant skills, then follow their instructions.