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roblox-brain
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roblox-brain
tabooharmony/roblox-brain
30 skills · 4,986 total installs
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$
npx skills add tabooharmony/roblox-brain
Skill
Installs
roblox-building
Use when building Roblox geometry, maps, props, or generated assets with MCP or standalone Luau.
286
roblox-studio-mcp
Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
281
roblox-luau-patterns
Use for Luau metatable classes, inheritance, Promises, coroutines, pcall, module structure, services, and Roblox coding patterns.
278
roblox-lighting
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
259
roblox-luau-types
Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables.
258
roblox-luau-core
Use for Luau syntax, tables, control flow, string patterns, math, scope, closures, idioms, or porting code from JavaScript or Python.
250
roblox-npc-ai
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
249
roblox-physics
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
246
roblox-debug
Use when diagnosing Roblox or Luau errors, crashes, or unexpected behavior with an iterative reproduce, inspect, fix, and verify loop.
244
roblox-code-review
Use when reviewing Roblox or Luau code for security, performance, monetization, data persistence, or architecture risks.
241
roblox-networking
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
236
roblox-gui
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
234
roblox-publish-checklist
Use before publishing or updating a Roblox game to check data, security, performance, monetization, mobile, metadata, social, and analytics.
233
roblox-security
Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
232
roblox-sharp-edges
Use before shipping or reviewing Roblox code involving player data, remotes, monetization, or memory to catch high-impact production footguns.
232
roblox-performance
Use when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems, including MicroProfiler and optimization.
231
roblox-monetization
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
230
roblox-oauth
Use when implementing Roblox OAuth 2.0 for Open Cloud, including app registration, PKCE, token exchange, refresh, revocation, or scopes.
227
roblox-tooling
Use when configuring Roblox tooling such as Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, or CI/CD.
200
roblox-input
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
128
roblox-localization
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
86
roblox-server-data
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
86
roblox-ui-design
Roblox UI design with simulator default and existing-style inheritance. Use with `roblox-gui`.
39
roblox-analytics
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
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roblox-animation-vfx
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
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roblox-architecture
Use when starting or refactoring a Roblox project, choosing service or module structure, or making client-server architecture decisions.
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roblox-audio
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
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roblox-camera
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
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roblox-cloud
Use when working with Roblox Open Cloud REST APIs, API keys, webhooks, or HttpService calls to cloud endpoints.
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roblox-data
Use when implementing player data persistence with DataStore, session ownership, schemas, migrations, or save and load flows.
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