$npx -y skills add TabooHarmony/roblox-brain --skill roblox-monetizationUse when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
| 1 | # roblox monetization |
| 2 | |
| 3 | ## When to Load |
| 4 | |
| 5 | Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check. |
| 6 | |
| 7 | ## Quick Reference |
| 8 | |
| 9 | - Prompt purchases from the client, but grant value only from server-owned code. |
| 10 | - Passes: durable ownership for an experience. Check ownership server-side and refresh after a purchase. |
| 11 | - Developer Products: repeatable consumables. `ProcessReceipt` is the grant path; `PromptProductPurchaseFinished` is not purchase confirmation. |
| 12 | - A receipt that cannot be safely granted must remain unprocessed so Roblox can retry it. |
| 13 | - Use `PolicyService` and the current monetization documentation for eligibility-sensitive features. |
| 14 | - Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory. |
| 15 | - Test failed grants, duplicate receipts, player absence, and interrupted saves before shipping. |
| 16 | |
| 17 | **Need the details?** Load `references/full.md` for purchase flows and failure handling. |