Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
$npx -y skills add thedivergentai/gd-agentic-skills --skill godot-audio-systemsInstalls into the current project.
Run `npx skills use "https://github.com/thedivergentai/gd-agentic-skills" --skill "thedivergentai/gd-agentic-skills/godot-audio-systems"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/thedivergentai/gd-agentic-skills" that are relevant to the current task. Run `npx skills add "https://github.com/thedivergentai/gd-agentic-skills"` and select the relevant skills, then follow their instructions.