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thedivergentai/gd-agentic-skills

59 skills

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$npx skills add thedivergentai/gd-agentic-skills
SkillInstalls
godot-2d-animationExpert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.—godot-2d-physicsExpert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries.—godot-3d-lightingExpert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and…—godot-3d-materialsExpert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing,…—godot-3d-world-buildingExpert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.—godot-ability-systemExpert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths,…—godot-adapt-2d-to-3dExpert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration,…—godot-adapt-3d-to-2dExpert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics…—godot-adapt-desktop-to-mobileExpert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens,…—godot-adapt-mobile-to-desktopExpert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts,…—godot-adapt-single-to-multiplayerExpert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag…—godot-ai-navigationAI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server.—godot-analystGodot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture.—godot-animation-playerExpert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation…—godot-animation-tree-masteryExpert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion,…—godot-audio-systemsExpert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb,…—godot-auditorGodot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects.—godot-autoload-architectureExpert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency…—godot-builderExpert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.—godot-camera-systemsExpert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency…—godot-characterbody-2dExpert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank…—godot-combat-systemExpert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines,…—godot-compositionExpert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).—godot-composition-appsExpert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components).—godot-debugging-profilingExpert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not…—godot-dialogue-systemExpert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue…—godot-economy-systemExpert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing…—godot-export-buildsExpert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode),…—godot-game-loop-collectionExpert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X…—godot-game-loop-harvestData-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields,…—godot-game-loop-time-trialExpert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4.—godot-game-loop-wavesExpert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4.—godot-gdscript-masteryExpert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed…—godot-genre-action-rpgComprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill…—godot-genre-battle-royaleExpert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate…—godot-genre-card-gameExpert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn…—godot-genre-educationalExpert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive…—godot-genre-fightingExpert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering…—godot-genre-horrorExpert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops.—godot-genre-idle-clickerExpert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x),…—godot-genre-metroidvaniaExpert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent…—godot-genre-mobaExpert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero),…—godot-genre-open-worldExpert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000…—godot-genre-partyExpert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management),…—godot-genre-platformerExpert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch,…—godot-genre-puzzleExpert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials…—godot-genre-racingExpert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI…—godot-genre-rhythmExpert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways…—godot-genre-roguelikeExpert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs…—godot-genre-romanceExpert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat…—godot-genre-rtsExpert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding…—godot-genre-sandboxExpert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative…—godot-genre-shooterExpert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for…—godot-genre-shooter-fpsExpert blueprint for First-Person Shooters: fps_camera_look, fps_movement_logic, hitscan_weapon_query, weapon_bobbing_system, procedural recoil, and FPS NEVER…—godot-genre-simulationExpert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression,…—godot-genre-sportsExpert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and…—godot-genre-stealthExpert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states,…—godot-genre-survivalExpert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building,…—godot-genre-tower-defenseExpert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy…—