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gd-agentic-skills
thedivergentai/gd-agentic-skills
100 skills · 18,894 total installs
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npx skills add thedivergentai/gd-agentic-skills
Skill
Installs
godot-master
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
1.8k
godot-shaders-basics
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
415
godot-2d-animation
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies
373
godot-ui-theming
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
292
godot-particles
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
290
godot-2d-physics
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, lin
285
godot-save-load-systems
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
279
godot-3d-world-building
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, mod
270
godot-procedural-generation
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
266
godot-composition
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, w
263
godot-audio-systems
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance,
261
godot-gdscript-mastery
Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends,
256
godot-testing-patterns
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
247
godot-input-handling
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
239
godot-camera-systems
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, loo
239
godot-characterbody-2d
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms,
238
godot-genre-roguelike
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (share
233
godot-signal-architecture
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
231
godot-rpg-stats
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
228
godot-state-machine-advanced
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
228
godot-dialogue-system
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization su
223
godot-animation-player
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESE
218
godot-ui-containers
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
215
godot-3d-lighting
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing real
214
godot-combat-system
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage
214
godot-economy-system
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted d
214
godot-tilemap-mastery
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
213
godot-scene-management
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
211
godot-autoload-architecture
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and a
209
godot-3d-materials
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use whe
208
godot-animation-tree-mastery
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions,
207
godot-ui-rich-text
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
206
godot-project-foundations
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
203
godot-resource-data-patterns
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
198
godot-physics-3d
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
195
godot-ability-system
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implemen
195
godot-export-builds
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, A
194
godot-platform-mobile
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
190
godot-navigation-pathfinding
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
189
godot-performance-optimization
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
189
godot-genre-card-game
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI
189
godot-inventory-system
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
187
godot-project-templates
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
187
godot-tweening
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
187
godot-multiplayer-networking
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
186
godot-debugging-profiling
Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time pr
186
godot-platform-desktop
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
185
godot-adapt-desktop-to-mobile
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, batte
177
godot-genre-visual-novel
Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent
177
godot-genre-platformer
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design p
175
godot-genre-action-rpg
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generati
170
godot-composition-apps
Expert architectural standards for building scalable Godot applications (Apps, Tools, UI, or Games) using the Composition pattern. Use when designing node structures, refactoring monolithic scripts, o
167
godot-genre-horror
Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress syste
164
godot-quest-system
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
161
godot-genre-simulation
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, an
159
godot-genre-idle-clicker
Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline pr
156
godot-turn-system
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
147
godot-genre-puzzle
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condit
146
godot-platform-web
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
141
godot-genre-tower-defense
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when build
141
godot-adapt-2d-to-3d
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control sch
139
godot-genre-survival
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when buildin
139
godot-adapt-single-to-multiplayer
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server re
137
godot-server-architecture
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
136
godot-game-loop-collection
Use when implementing collection quests, scavenger hunts, or "find all X" objectives.
136
godot-genre-metroidvania
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats),
136
godot-adapt-mobile-to-desktop
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform
135
godot-mcp-scene-builder
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
134
godot-platform-console
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
134
godot-genre-rts
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (Su
134
godot-genre-shooter
Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, a
134
godot-adapt-3d-to-2d
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting
133
godot-genre-educational
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced
131
godot-mechanic-secrets
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
130
godot-platform-vr
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
130
godot-genre-open-world
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distan
130
godot-genre-racing
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanic
130
godot-genre-battle-royale
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane,
128
godot-genre-fighting
Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, D
128
godot-genre-sandbox
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation g
127
godot-mcp-setup
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
126
godot-genre-stealth
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design.
126
godot-mechanic-revival
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
124
godot-genre-moba
Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting),
124
godot-genre-party
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene managem
122
godot-genre-rhythm
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment
122
godot-genre-romance
Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. U
121
godot-genre-sports
Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when buildin
118
godot-theme-easter
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
116
godot-game-loop-harvest
Data-driven resource harvesting system (mining, logging, foraging) for Godot 4. Use when implementing gathering mechanics with tool/tier validation, health depletion, item spawning, and persistence.
111
godot-game-loop-waves
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
110
godot-game-loop-time-trial
Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.
95
godot-genre-shooter-fps
Expert blueprint for First-Person Shooters (Doom, Quake, Battlefield, Overwatch) focusing on physics-based movement, acceleration/friction, camera sway, weapon bobbing, and high-precision hit registra
87
godot-raycasting-queries
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
84
godot-auditor
Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects.
71
godot-skill-judge
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
58
godot-skill-discovery
The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 97 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.
55
godot-builder
Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D
23
godot-analyst
Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, or generating Visionary Certificates.
22
godot-ai-navigation
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC m
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