Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.
$npx -y skills add thedivergentai/gd-agentic-skills --skill godot-characterbody-2dInstalls into the current project.
Run `npx skills use "https://github.com/thedivergentai/gd-agentic-skills" --skill "thedivergentai/gd-agentic-skills/godot-characterbody-2d"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/thedivergentai/gd-agentic-skills" that are relevant to the current task. Run `npx skills add "https://github.com/thedivergentai/gd-agentic-skills"` and select the relevant skills, then follow their instructions.