Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
$npx -y skills add thedivergentai/gd-agentic-skills --skill godot-game-loop-wavesInstalls into the current project.
Run `npx skills use "https://github.com/thedivergentai/gd-agentic-skills" --skill "thedivergentai/gd-agentic-skills/godot-game-loop-waves"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/thedivergentai/gd-agentic-skills" that are relevant to the current task. Run `npx skills add "https://github.com/thedivergentai/gd-agentic-skills"` and select the relevant skills, then follow their instructions.