$npx -y skills add arjun988/blender-skills --skill anime-styleAnime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
| 1 | # Anime Style |
| 2 | |
| 3 | Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language. |
| 4 | |
| 5 | ## When to Use |
| 6 | |
| 7 | - Anime / cel-shaded characters and props |
| 8 | - Toon shader lookdev |
| 9 | - Hard shadow graphic looks (not soft PBR) |
| 10 | |
| 11 | ## Core Tenets |
| 12 | |
| 13 | 1. **Flat tonal regions** — 2–4 value steps max per material |
| 14 | 2. **Hard shadow terminators** — Specular as graphic shapes |
| 15 | 3. **Line / silhouette clarity** — Optional freestyle or inverted hull |
| 16 | 4. **Proportion language** — Eyes, hair masses, simplified anatomy |
| 17 | 5. **Palette discipline** — Limited hues; accent sparingly |
| 18 | |
| 19 | ## Shading Approach |
| 20 | |
| 21 | | Method | Use | |
| 22 | |--------|-----| |
| 23 | | Shader Toon / ColorRamp on diffuse | Fast Eevee/Cycles toon | |
| 24 | | Emission + ramp | Graphic unlit regions | |
| 25 | | Freestyle / grease pencil lines | Contours | |
| 26 | | Solidify inverted hull | Thick outlines | |
| 27 | |
| 28 | ## Modeling Notes |
| 29 | |
| 30 | - Simplify secondary forms; hair as masses |
| 31 | - Creases where color breaks need support |
| 32 | - Avoid noisy micro detail fighting flat shading |
| 33 | |
| 34 | ## Lighting |
| 35 | |
| 36 | - Single clear key for graphic shadows |
| 37 | - Rim optional for separation |
| 38 | - Avoid heavy soft GI wash unless intentional |
| 39 | |
| 40 | ## Vs stylized-style |
| 41 | |
| 42 | - `stylized-style` = broad NPR / hand-painted |
| 43 | - `anime-style` = cel breaks, anime proportions, toon stack |
| 44 | |
| 45 | ## Constraints |
| 46 | |
| 47 | ### MUST DO |
| 48 | - Limit value steps |
| 49 | - Keep silhouette iconic |
| 50 | - Test with toon lighting early |
| 51 | |
| 52 | ### MUST NOT DO |
| 53 | - Full PBR roughness noise as primary look |
| 54 | - Over-subsurface that melts cel breaks |
| 55 | |
| 56 | ## Reference Guide |
| 57 | |
| 58 | | Topic | Reference | Load When | |
| 59 | |-------|-----------|----------| |
| 60 | | Cel Shader Setup | `references/cel-shader-setup.md` | When needed | |
| 61 | | Anime Proportion | `references/anime-proportion.md` | When needed | |