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arjun988/blender-skills

58 skills · 857 total installs

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$npx skills add arjun988/blender-skills
SkillInstalls
blender-modelerCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization.19asset-optimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance.18character-artistAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes.18cloth-simGarment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.18geometry-nodesBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.18environment-artistAAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.17export-pipelineProduction export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via…17hard-surfaceAAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.17animationGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows…16creature-artistAAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement.16hair-groomHair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.16historical-worldsHistorical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and…16lightingCinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination.16lookdevLook development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.16anime-styleAnime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.15apocalypse-worldsApocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.15archvizArchitectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.15camera-cinematographyCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.15character-archetypesCharacter archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android,…15chibi-styleChibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.15collision-proxyCollision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.15dark-gritty-moodDark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.15fantasy-worldsFantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.15frutiger-aero-styleFrutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.15genre-action-combatArt direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.15genre-card-party-idleArt direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.15genre-narrative-vnArt direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.15genre-puzzle-platformerArt direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.15genre-rpgArt direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.15horror-stylePsychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung.15lod-pipelineDedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.15analog-found-footage-horrorAnalog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.14biome-worldsBiome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.14body-horror-styleBody horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.14brutalist-moodBrutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.14cartoon-styleCartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.14comic-book-styleComic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.14compositingBlender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.14cosmic-eldritch-horrorCosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.14cozy-wholesome-moodCozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.14dream-surreal-moodDreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.14dream-weirdcore-styleDreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.14folk-horror-styleFolk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.14genre-metroidvania-roguelikeArt direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.14genre-open-world-sandboxArt direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.14genre-racing-sportsArt direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.14genre-shooterArt direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.14genre-soulslikeArt direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.14genre-stealthArt direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.14genre-strategy-simArt direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.14genre-survivalArt direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.14godot-exportGodot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.14hand-painted-styleHand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.14hd-2d-styleHD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.14indie-horror-aestheticsIndie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.14isometric-styleIsometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.14liminal-space-styleLiminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.14blender-directorUse when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art.—