$npx -y skills add arjun988/blender-skills --skill godot-exportGodot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
| 1 | # Godot Export |
| 2 | |
| 3 | GLTF/GLB first. Clean nodes. Godot-friendly materials and animation. |
| 4 | |
| 5 | ## When to Use |
| 6 | |
| 7 | - Shipping meshes/animations to Godot 4.x |
| 8 | - GLB single-file props and characters |
| 9 | - Simple collision companions |
| 10 | |
| 11 | ## Pre-Flight |
| 12 | |
| 13 | 1. `asset-optimization` PASS |
| 14 | 2. Apply transforms; Y-up friendly hierarchy |
| 15 | 3. Materials metallic-roughness compatible |
| 16 | |
| 17 | ## Format |
| 18 | |
| 19 | | Case | Format | |
| 20 | |------|--------| |
| 21 | | Default | GLB | |
| 22 | | Editable sidecar textures | GLTF separate | |
| 23 | |
| 24 | ## Settings |
| 25 | |
| 26 | ``` |
| 27 | Format: GLB |
| 28 | +Y Up |
| 29 | Apply Modifiers: ON (when final) |
| 30 | Animation: include when needed |
| 31 | ``` |
| 32 | |
| 33 | ## Hierarchy |
| 34 | |
| 35 | - Root empty or object named for scene root |
| 36 | - Avoid deep useless empties |
| 37 | - Keep collision meshes clearly named `COL_` / `UCX_` style |
| 38 | |
| 39 | ## Materials |
| 40 | |
| 41 | - Principled BSDF → GLTF PBR |
| 42 | - Pack images or keep relative paths consistent |
| 43 | - Emission only where intended |
| 44 | |
| 45 | ## Animation |
| 46 | |
| 47 | - NLA or actions exported as clips |
| 48 | - Name actions `AN_[Clip]` |
| 49 | - Root motion documented if used |
| 50 | |
| 51 | ## Verify in Godot |
| 52 | |
| 53 | - [ ] Scale |
| 54 | - [ ] Import materials |
| 55 | - [ ] Animation libraries |
| 56 | - [ ] Collision shapes |
| 57 | |
| 58 | ## Constraints |
| 59 | |
| 60 | ### MUST DO |
| 61 | - Prefer GLB unless project says otherwise |
| 62 | - Test import once |
| 63 | - Keep naming consistent with `naming-conventions.md` |
| 64 | |
| 65 | ### MUST NOT DO |
| 66 | - Rely on Blender-only shader nodes that do not export |
| 67 | |
| 68 | ## Reference Guide |
| 69 | |
| 70 | | Topic | Reference | Load When | |
| 71 | |-------|-----------|----------| |
| 72 | | Godot Checklist | `references/godot-checklist.md` | When needed | |