$npx -y skills add arjun988/blender-skills --skill isometric-styleIsometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
| 1 | # Isometric Style |
| 2 | |
| 3 | Readable dioramas. True iso framing. Tile-aware assets. |
| 4 | |
| 5 | ## When to Use |
| 6 | |
| 7 | - Strategy / sim / city-builder assets |
| 8 | - Isometric diorama renders |
| 9 | - Orthographic hero presentations |
| 10 | |
| 11 | ## Camera Setup |
| 12 | |
| 13 | ``` |
| 14 | Camera type: Orthographic |
| 15 | Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric |
| 16 | Scale: frame subject with padding for UI |
| 17 | CAM_Iso_[Shot] |
| 18 | ``` |
| 19 | |
| 20 | Match project’s exact iso angles — do not invent per asset. |
| 21 | |
| 22 | ## Asset Rules |
| 23 | |
| 24 | 1. **Readable from iso angle first** — Not perspective hero camera |
| 25 | 2. **Tile footprint** — Document cell size (e.g. 1×1, 2×2) |
| 26 | 3. **Height clarity** — Vertical read without confusion |
| 27 | 4. **Edge contrast** — Separate from ground plane |
| 28 | 5. **LOD for dense maps** — Far tiles cheaper |
| 29 | |
| 30 | ## Modeling |
| 31 | |
| 32 | - Avoid detail only visible from ground FPS view |
| 33 | - Strong top/side planes |
| 34 | - Anchor pivot to tile corner or center per kit standard |
| 35 | |
| 36 | ## Presentation |
| 37 | |
| 38 | - Soft key + cool fill common for dioramas |
| 39 | - Slight AO / ground shadow for lift |
| 40 | - Optional `compositing` grade for portfolio |
| 41 | |
| 42 | ## Constraints |
| 43 | |
| 44 | ### MUST DO |
| 45 | - Lock camera angle for the set |
| 46 | - Document tile size and pivot rule |
| 47 | - Check readability at game ortho scale |
| 48 | |
| 49 | ### MUST NOT DO |
| 50 | - Detail undersides invisible in iso |
| 51 | - Mix perspective cameras into iso kits without reason |
| 52 | |
| 53 | ## Reference Guide |
| 54 | |
| 55 | | Topic | Reference | Load When | |
| 56 | |-------|-----------|----------| |
| 57 | | Iso Camera | `references/iso-camera.md` | When needed | |
| 58 | | Tile Footprints | `references/tile-footprints.md` | When needed | |