$npx -y skills add arjun988/blender-skills --skill camera-cinematographyCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
| 1 | # Camera Cinematography |
| 2 | |
| 3 | Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras. |
| 4 | |
| 5 | ## When to Use |
| 6 | |
| 7 | - Cinematic stills and turntables with purpose |
| 8 | - Animated camera moves (dolly, crane, orbit, handheld) |
| 9 | - Matching reference camera / lens feel |
| 10 | - Shot layout for lookdev and portfolio |
| 11 | |
| 12 | ## Workflow |
| 13 | |
| 14 | ``` |
| 15 | Shot intent → Camera + target empty → Lens/FOV → Composition |
| 16 | → Focus/DoF → Move (if animated) → Viewport check → Render/comp |
| 17 | ``` |
| 18 | |
| 19 | ## Naming |
| 20 | |
| 21 | - `CAM_[Shot]_[Angle]` |
| 22 | - `EMPTY_CamTarget_[Shot]` |
| 23 | - Collection: `COL_Cameras` |
| 24 | |
| 25 | ## Lens Guide |
| 26 | |
| 27 | | Feel | Focal (FF equiv) | Notes | |
| 28 | |------|------------------|-------| |
| 29 | | Wide establishing | 18–28mm | Distortion; watch edges | |
| 30 | | Story / product | 35–50mm | Natural | |
| 31 | | Portrait / hero | 85–135mm | Compression | |
| 32 | | Tele drama | 150mm+ | Flat space | |
| 33 | |
| 34 | Sensor fit and resolution affect FOV — set camera sensor intentionally. |
| 35 | |
| 36 | ## Composition Checklist |
| 37 | |
| 38 | - [ ] Subject readable in silhouette |
| 39 | - [ ] Headroom / lead room intentional |
| 40 | - [ ] Horizon level (unless motivated) |
| 41 | - [ ] Foreground / mid / background depth |
| 42 | - [ ] Avoid tangent mergers on edges |
| 43 | |
| 44 | ## Camera Animation |
| 45 | |
| 46 | | Move | Use | |
| 47 | |------|-----| |
| 48 | | Orbit | Product / character showcase | |
| 49 | | Dolly in | Reveal / tension | |
| 50 | | Crane | Scale / establishing | |
| 51 | | Handheld noise | Documentary / horror unease | |
| 52 | | Locked off | Archviz / product purity | |
| 53 | |
| 54 | Animate camera + target empties; prefer slow ease-in/out. |
| 55 | |
| 56 | ## DoF |
| 57 | |
| 58 | - Focus on primary subject empty |
| 59 | - F-stop for style: shallow for hero, deeper for environments |
| 60 | - Preview in Eevee; final in Cycles if needed |
| 61 | |
| 62 | ## Constraints |
| 63 | |
| 64 | ### MUST DO |
| 65 | - Name cameras and targets |
| 66 | - Match aspect ratio to delivery |
| 67 | - Check framing at start, mid, end of moves |
| 68 | |
| 69 | ### MUST NOT DO |
| 70 | - Default 50mm for every shot without intent |
| 71 | - Animate FOV wildly unless motivated |
| 72 | - Crop critical silhouette out of frame |
| 73 | |
| 74 | ## Reference Guide |
| 75 | |
| 76 | | Topic | Reference | Load When | |
| 77 | |-------|-----------|----------| |
| 78 | | Lens And Composition | `references/lens-and-composition.md` | When needed | |
| 79 | | Camera Move Library | `references/camera-move-library.md` | When needed | |
| 80 | | Dof Guide | `references/dof-guide.md` | When needed | |