Inject juice and game feel into gameplay code using the project's chosen middleware. Use when adding screen shake, tweens, particles, audio feedback, haptics, hitstop, or any form of "juice" to gameplay events. Triggers on requests like "add juice", "make this feel better", "add screen shake", "polish this feature", "add feedback to this action", "make the hit feel impactful", "add particles when", "screen shake on damage", "tween this", "add camera shake", "make this snappy", or any game feel, polish, or feedback work. Always reads ProjectConfig.yaml -> feel_tools and docs/GFD.md Feedback Matrix before generating code.
$npx -y skills add devdavv/unity-ai-workflow --skill uw-game-feel-integratorInstalls into the current project.
Run `npx skills use "https://github.com/devdavv/unity-ai-workflow" --skill "devdavv/unity-ai-workflow/uw-game-feel-integrator"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/devdavv/unity-ai-workflow" that are relevant to the current task. Run `npx skills add "https://github.com/devdavv/unity-ai-workflow"` and select the relevant skills, then follow their instructions.