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…/hobobo/abilitykit
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hobobo/abilitykit

10 skills

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$npx skills add hobobo/abilitykit
SkillInstalls
ability-kitAbilityKit MOBA 技能框架速查与实现约束。涵盖两套触发器引擎(旧字符串键引擎 + 新 Plan 行为树引擎)、技能施放管线(SkillPipelineRunner/SkillCastCoordinator)、Pipeline(com.abilitykit.pipeline 独立包)、Effect…—abilitykit-developmentAbilityKit 游戏技能框架开发技能。用于开发、调试 MOBA 技能系统,包括 Console Demo 运行、帧同步调试、日志分析、配置文件编辑。触发场景:用户提到 AbilityKit、Console Demo、MOBA、帧同步、Debug、日志分析。—coordinatorAbilityKit 会话协调器(com.abilitykit.coordinator)——位于 Host/World(下层)与 View/Network(上层)之间的会话层编排器。覆盖 SessionCoordinator…—framesync-prediction-rollbackAbilityKit 客户端/服务端帧同步的预测、回滚、对账、CatchUp、BattleHost 排查与调试工作流。覆盖 ClientPredictionDriverModule(含新 IClientPredictionReconcileControl)、RollbackCoordinator、两套并行的客户端预测…—host-extensionAbilityKit Host 扩展包(com.abilitykit.host.extension)——含 5 个…—moba-demoAbilityKit MOBA Demo(com.abilitykit.demo.moba.*)——5 个包的总览与装配、Bootstrap 11 阶段机、39 个 Actor*Component ECS 状态、view.runtime 的 BattleSessionFeature 37 partial 与双 Sim…—rules- SkillExecutor / SkillPipelineRunner:技能管线执行 - MobaSkillTriggering:派发 skill.—shooter-demoAbilityKit Shooter Demo(com.abilitykit.demo.shooter.*)——6 个包的服务端权威 StateSync + Svelto.ECS 演示示例。**刻意不复用 ability/combat 技能栈**,与 moba demo(Entitas + FrameSync +…—state-handles-controllersAbilityKit Session/Flow 业务代码(如 BattleSessionFeature)重构准则——State(纯数据)/Handles(可释放资源,partial)/Controllers(行为,Session*Controller)/SubFeatures(薄胶水) 分离,含 Host…—test-artifactsAbilityKit 测试产物管理规范——统一规划 moba headless / shooter StateSync multiprocess / dotnet test / Unity EditMode+PlayMode 四类测试的输出路径、命名、生命周期与清理。涵盖…—