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mrcalderon3d/everything-game-dev-code

13 skills

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$npx skills add mrcalderon3d/everything-game-dev-code
SkillInstalls
2d-animation-pipelineDefine authoring, import, and state machine rules for frame-by-frame and skeletal 2D animations.—3d-animation-pipelineDefine authoring, export, root motion, and retargeting rules for skeletal 3D animation clips.—3d-asset-pipelineDefine export, scale, pivot, and naming rules for 3D assets so every model imports correctly without per-asset fixes.—ai-asset-generationGenerate real game assets (images, skyboxes, 3D models, SFX, music, voice, video) from text prompts through the provider registry, with provenance and…—art-bibleDefine a visual direction that artists, UI, technical art, and marketing can execute consistently.—audio-implementationIntegrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.—cinematic-pipelinePlan and implement cinematic content without breaking gameplay flow, performance, or content maintainability.—dialogue-content-pipelineManage dialogue and text content so it remains editable, implementable, localizable, and testable.—generated-raster-asset-pipelineDefine acceptance, validation, and runtime integration rules for raster assets generated with image models before they become real project content.—lighting-lod-pipelineDefine lighting policy, light budgets, LOD chains, and culling rules so 3D scenes look intentional and hit frame budgets.—localization-pipelinePrepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.—materials-shading-pipelineDefine material libraries, PBR texture conventions, and shader budgets so surfacing stays consistent and batchable.—placeholder-asset-pipelineDefine creation, naming, and replacement rules for placeholder assets so the game is testable before final art exists.—