bymrcalderon3d· 13 skills
Define material libraries, PBR texture conventions, and shader budgets so surfacing stays consistent and batchable.
$npx -y skills add mrcalderon3d/everything-game-dev-code --skill materials-shading-pipelineInstalls into the current project.
Run `npx skills use "https://github.com/mrcalderon3d/everything-game-dev-code" --skill "mrcalderon3d/everything-game-dev-code/materials-shading-pipeline"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/mrcalderon3d/everything-game-dev-code" that are relevant to the current task. Run `npx skills add "https://github.com/mrcalderon3d/everything-game-dev-code"` and select the relevant skills, then follow their instructions.